When it comes to Witcher 3 modding, you have to have at least some understanding of what each mod does if 2 mods edit the same line of code or same XML file, you really should pick one or the other. This also means that mod authors are getting a lot of false-positive bug reports! This means there are a lot of people who don't know what they're doing, how to troubleshoot their mod issues, or even know better than to install multiple incompatible mods. With the huge success of the Netflix show "The Witcher", a lot of new and/or returning players are deciding to mod their games. Overall, alchemy is much simpler compared to previous versions due to no longer having to manually convert monster parts into base ingredients.These items can only be bought and/or found. You can no longer craft items such as Albedo, Negredo, Quebrith. All vanilla base alchemical substances are hidden from the alchemy menu.This mod no longer uses the DLC folder /dlcalchemymod, please delete it.This means the mod is now highly compatible with other mods. xml files, ALL loot alterations are handled via scripts. This helps to keep the alchemy menu organized. ^ All ranks are now organized by with either one *, two **, or three *** next to the name.^ All ranks of alchemy items can be crafted at any time.All alchemy recipes have been re-done, each rank of an alchemy recipe is now different from the previous rank.For example, if a shop normally sells alcohol, "useful" alcohol items are added to the shop - this means shops such as Innkeepers actually sell useful stuff! NPC shops are now filtered through a custom script that checks for common alchemy items, and adds them if necessary.NPC Shops now sell base alchemical ingredients if they would normally sell monster parts.If a monster part fails to recycle, it simply will not drop at all. The reason monster parts don't get recycled on every drop is because monster constantly dropping crafting parts didn't feel right. ^ Monster parts have a 50% chance to get recycled, otherwise the monster drops ONLY the base alchemical ingredient.^ The reason monster parts have been replaced with their respective recycled parts is to prevent the Player from struggling to obtain crafting parts needed for armors/weapons.For example: Instead of a Nekker dropping a "Nekker eye" it will instead drop all of the items you'd get from recycling a Nekker eye, plus alchemical substance "Vitriol" Monster parts are now processed through a custom script that applies the "recycle" mechanic, in addition to adding a base alchemical ingredient.Mod now uses "base" alchemical substances in ALL alchemy recipes (Albedo, Rebis, Quibrith.Mod no longer replaces vanilla items with custom items, and so should be useable by every language.Mod no longer uses custom item names, and so should be useable by every language.
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